1
Install NexoHub on the proxy
Drop the jar for your proxy into its
plugins/ folder and start it:
NexoHubVelocity.jar on Velocity, NexoHubBungee.jar on BungeeCord or Waterfall.On first start it creates plugins/nexohub/config.yml and generates a secret into
it. On BungeeCord the folder is plugins/NexoHub/; everything else is the same, and
the rest of this site writes it plugins/nexohub/ for both. Copy that value; you need it on every backend.2
Decide where the pack is hosted, or do not
Nothing to do here on a fresh install. The pack is uploaded to Hermes, Nexo’s own
host, and every backend hands players that link, so there is no port to open and no
address to get right.To serve the pack from the proxy itself instead, set See where the pack is hosted for the other hosts and for what
multipack needs.
host: proxy and fill in the
address players will use:3
Install the bridge on each backend
Drop That is the only file you edit. Nexo’s own
NexoHubBridge.jar into each backend’s plugins/ folder, next to Nexo.In plugins/NexoHubBridge/config.yml:Pack.server.type is set to HUB for
you on the first start that finds a settings.yml, before Nexo has read it.Restart the backends. The hub is still empty and nobody has joined yet, so each one
says so and waits:Written once, then left alone. Setting it back by hand at any point takes that
backend out of the network and the bridge will not undo it. On a backend where Nexo
has never run there is no
settings.yml to write into yet, so the bridge says it
will do it on the next start and does.Leave
server_name: auto. The proxy tells each backend what it is called the first
time a player joins, so the name only ever lives in your proxy’s own server list:
velocity.toml, or BungeeCord’s config.yml.4
Fill the hub from one backend
Join the network, then on the proxy name the backend whose That backend sends its folder up:
plugins/Nexo/ the whole
network should build from:Adopting overwrites
_shared/ with that one backend’s files, so every other backend
is about to be given them. If your servers have drifted apart, decide which one to
name first: see moving an existing network.Or copy the files up yourself
Or copy the files up yourself
You can fill Skip anything generated:
nexo-data/ over SFTP instead, at any point. Copy the contents of one
backend’s plugins/Nexo/ folder into plugins/nexohub/nexo-data/_shared/, keeping
the same layout:pack/pack.zip, everything under pack/external_packs/,
and hidden folders such as .assetCache/. NexoHub handles plugin packs separately,
see plugin packs.5
Check every backend picked it up
The hub pushes the moment it has files, so every other backend receives them without
a restart:On the second and later backends the upload turns into a skip:Then run
/nexohub status on the proxy:6
Check the rest of it
host: proxy
the most important of them is whether the address in your resource pack link answers
from outside your own network; on the default delegated hosting there is no address
of yours to test and it says so.From now on
Edit any file undernexo-data/ and save. Within a few seconds every backend pulls the
change, reloads Nexo, and players get the updated pack. You do not need to run a command
or restart anything.
Nothing is pushed unless it parses first. If you mistype a line, your backends stay on
the last files that worked and the error goes to your console instead of to your players.
See not breaking your network.
/nexohub status.